Ég spilaði einu sinni mikið af leik sem heitir Tribes Vengeance. Var þá með eldri tölvu með xp stýrikerfi, virkaði fínt.
Installaði leiknum og var búinn að spila í 2 daga í þessari tölvu í 1280x1024 (betra en 480x680) því að 1600x1200 var ekki að virka en 1280x1024 gekk alveg. En núna virkar ekkert nema 480x640 og það er ljótara en ljótt að spila þannig.
Ég fæ þetta erorr message í hvert skipti:
1.0.1(63446)
Crash Time: 11/22/10 23:40:46
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2798 MHz with 4095MB RAM
Video: ATI Radeon HD 5700 Series (1047)
TV Build Number: 63446
Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your TV.ini file if this error prevents you from starting the game.
History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- Process_Native_Func <- UObject::CallFunction [SCRIPT='Engine.PlayerController.ConsoleCommand' OBJ='anticsCharacterController0'] <- UObject::CallFunction [SCRIPT='TribesGui.TribesOptionsVideoPanel.InternalOnDlgReturned' OBJ='TribesOptionsVideoPanel'] <- UObject::execDelegateFunction [(TribesOptionsMenu Transient.TribesOptionsMenu @ Function GUI.GUIPage.DlgReturned : 006A)] <- UObject::CallFunction [SCRIPT='GUI.GUIPage.DlgReturned' OBJ='TribesOptionsMenu'] <- UObject::CallFunction [SCRIPT='TribesGui.TribesGUIDlg.InternalOnClick' OBJ='TribesOptionsMenu_1'] <- UObject::execDelegateFunction [(GUIButton Transient.TribesOptionsMenu_1_OK @ Function GUI.GUIComponent.Click : 0040)] <- UObject::ProcessEvent [Function GUI.GUIComponent.Click() on GUIButton Transient.TribesOptionsMenu_1_OK] <- UGUIComponent::MouseReleased <- UGUIController::MouseReleased <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::HandleDIEventQueue <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- APlayerCharacterController::Tick <- TickActorObjects <- TickAllActors <- ULevel::Tick [(NetMode=3)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
einhverjar hugmyndir? öll hjálp vel þegin.
snilldar leikur btw aldrei skemmt mér jafnvel í FPS leik.