Þannig er mál með vexti að konan mín er að læra þrívíddar hönnun og animation og er strand á verkefni. Mig langaði að biðla til ykkar sem eru hobbíistar eða lærðir í faginu um smá hjálp.
Hún er sem sagt föst á bump map og surface properties sem á að breyta vasanum og fá þessar skorður í vasann, er einhver snillingur sem getur sagt mér hvar maður finnur þessar stillingar í 3DS max. Ekkert mál að koma með fleiri upplýsingar. Set inn verkefnið hér að neðan.
Goal
This assignment contains two parts and are designed to be an introduction to the creation and use of procedural maps and shader networks.
Brief 2.4.1
Using the model supplied, you will create and implement the various procedural map and shader setup needed to emulate the surface properties of this object:
upload pic
(https://www.ikea.com/no/no/p/gradvis-va ... -60334703/)
Fig 2.4.1 - Example of the completed material
Download and open Assignment_2.3.1_Vase_v01.zip
Analyze and research the surface properties for the object
Write down how many hours you spend on this assignment
Create the materials needed:
The surface properties
The bump map for the pattern
Light your scene, define a camera angle and render
The final render must be in 720p (1280x720)
Save your image in the png file format
Post your work to the forums
Brief 2.4.2
Using the model supplied, you will create and implement the various procedural map and shader setup needed to emulate the surface properties of this object:
(https://www.ikea.com/no/no/p/svenshult- ... -50427533/)
Fig 2.4.2 - Example of the completed material
Download and open Assignment_2.3.2_WallShelf_v01.zip
Analyze and research the surface properties for the object
Write down how many hours you spend on this assignment
Create the materials needed:
The gold surface properties
The opacity map for the grid
The bump map for the grid
Light your scene, define a camera angle and render
The final render must be in 720p (1280x720)
Save your image in the png file format
Post your work to the forums
This project covers the following learning outcomes:
Can apply knowledge on adjusting a shader to adapt how a surface reacts to light
Can apply knowledge for simulating details on a surface though the use of normal bump maps
Please follow the naming conventions and formats of the "How to deliver"-lesson